Selasa, 15 Januari 2013

10 Kenpo Laws Every Martial Artist Should Know


10 Kenpo Laws Every Martial Artist Should Know

by Charles Mattera  March 23, 2011

For decades, kenpo has been renowned in the West as one of the most effective and efficient martial arts in existence, and for hundreds of years before that it enjoyed a similar reputation in Asia. Much of that success can be attributed to a set of fighting principles that has been defined and refined into an exact science through the efforts of scores of masters who knew the meaning of trial by fire. This article outlines 10 of those laws for the benefit of all the martial artists who have not had the opportunity to experience them firsthand.

Kenpo Law #1: The Circle and the Line

The first law of kenpo states that when your opponent charges straight in and attacks, you should use your feet to move your body along a circular path. You should also consider moving your arms in a circular pattern to deflect the oncoming force.
When your opponent attacks you in a circular fashion, however, you should respond with a fast linear attack —along a straight line from your weapon to his target. Just as the circle can overcome the line, the line can overcome the circle.

Kenpo Law #2: Strike First

This principle has several meanings. First, it indicates that kenpo is primarily a striking art. Seventy percent hands and 30 percent feet is the classical breakdown, but you can change the proportion according to the circumstances or your body build.
The second meaning is that if a confrontation is inevitable—a thug is climbing through your bathroom window at 2 o’clock in the morning and he starts swinging a baseball bat—you should not wait for the aggressor to attack first. You need to hit him first with a foot, a fist, an elbow or a knee. You also need to hit hard and hit continuously until he is subdued.
The kenpo curriculum also includes numerous grappling and throwing techniques, but research has shown they are used in less than 25 percent of the encounters practitioners have found themselves in, and they are ineffective against multiple attackers. Because grappling uses four times as much strength and energy as striking does, it has been deemed a last resort suitable for use only if your opponent penetrates your first and second lines of defense: your feet and fists, respectively.

Kenpo Law #3: Multiple Strikes

Kenpo is different from many karate styles in that it teaches you to strike first and strike often in rapid succession— high, low, straight in and along a circular path. While unleashing such rapidfire strikes, it becomes difficult to kiai (shout) in conjunction with each one.
Therefore, you should forget about issuing a kiai with each blow; in fact, doing so means you are expending excess energy.
Your first and second strikes should be designed to stun, distract and slow your opponent. Your third and, if necessary, fourth strikes are the power blows. Remember the kenpo maxim: First set your opponent up, then take him out.

Kenpo Law #4: Targets

If you had to punch a hole through a wall, would you rather hit a half-inch of sheet rock or a 2×4 stud? The answer is obvious, and it’s also why kenpo advocates striking “soft” targets. No one ever broke his knuckle punching an attacker’s temple, no one ever fractured his instep kicking an attacker’s groin and no one ever injured his knifehand striking an attacker’s throat.
In Japan the makiwara board is used to toughen the hands, and in Thailand muay Thai fighters harden their shins by kicking banana trees. Kenpo is different in that it teaches the path of least resistance and least pain. Precisely targeting the temple, face, nose, neck, solar plexus, stomach, groin and floating ribs is superior to simply pummeling away on random parts of the aggressor’s body.

Kenpo Law #5: Kicking

Kenpo’s mandate to kick low is based on logic. A roundhouse kick and spinning reverse crescent kick to the head may be flashy and impressive, but such maneuvers take longer to execute because your leg has to travel farther.
They also expose your groin to your opponent’s kick. Because kicking high requires superior balance and focus, you should practice your leg techniques high. But deliver them low for self-defense. Furthermore, kicking low to the legs—executing a “pillar attack”—can break your opponent’s balance and his leg.

Kenpo Law #6: No Block

Kenpo emphasizes economy of movement and economy of time. Hence, its no-block principle teaches that to avoid being struck by a punch or kick, you should move your body out of harm’s way. The most advanced defense taught in the martial arts, it was perhaps best expressed by the old Shaolin priest in the Kung Fu television series: “Avoid rather than check; check rather than block; block rather than strike; strike rather than hurt; hurt rather than maim; maim rather than kill—for all life is precious.”
Strategically, a block is a wasted move because it does not stop your opponent from attacking again with his free limb. It is much better to move yourself out of the way of his punch or kick and simultaneously counterattack.
This way of fighting is reserved for brown belts and above, however, because it requires a higher level of skill to employ correctly and a significant amount of sparring experience to avoid the tendency to allow your feet to stick to the ground during the crisis your brain senses.
The no-block principle does not mean blocking plays no part in fighting. If you were standing in a corner with no way out and an assailant charged with a club, you would have to block his attack. That’s why kenpo teaches eight distinct blocking systems, along with dozens of traps, yet they all lead to the same maxim: The best block of all is no block at all.

Kenpo Law #7: Yielding and Redirecting

Yielding and redirecting are best exemplified by the symbol of yin and yang (soft and hard). When your opponent attacks hard, you should counterattack soft. If he is weaker than you or attacks soft, you should counterattack hard to end the encounter quickly and directly.
Aikido includes many techniques that rely on the same principle of yielding and redirecting. In most karate systems, however, blocking is extremely hard and may injure not only the attacker but also the blocker. For the most part, kenpo does not adhere to this concept of “a block is a strike.” Instead, it teaches you to block soft and strike hard.
Redirecting is also of paramount importance. Many arts teach their practitioners to use a downward block to stop a front kick, resulting in the dents’ hammerfist being slammed into the attacker’s instep, but such an impact can break the blocking hand or arm. Kenpo teaches that it is preferable to parry your opponent’s leg to the side and spin him off-balance before you counterattack hard. Such a redirecting movement will usually disrupt his balance and leave him vulnerable.

Kenpo Law #8: Mobility

Mobility may be the easiest kenpo principle to understand. It holds that a moving target is harder to hit than a stationary one. As basic as that sounds, many martial artists fail to implement it.
Kenpo teaches that there are three types of fighters: the statue, who has little mobility and will not retreat; the runner, who has to be chased around the ring; and the steamroller, who just keeps coming at you. If you are any one of these, be careful because you are predictable and can thus be defeated. To transcend mediocrity, you must mix things up and no matter what, keep moving. If your stance is upright and your movement is good, you will be able to put yourself in a superior position relative to your opponent.

Kenpo Law #9: Flexibility

The law of flexibility is the law of survival. Kenpo is unique in that it adapts to your build, personality and spirit. If you stand 4 feet 10 inches tall, it makes little sense for you to focus on kicking when your greatest strengths may be mobility and quickness. If you are a 110-pound woman, it makes little sense for you to grapple with a 230- pound assailant. The old kenpo masters showed their wisdom when they proclaimed that in a fight for your life, you should use what you know best and forget about the sanctity of the style. Every practitioner has different attributes that can make him or her effective.
A tall person with long legs may have an advantage with kicking; a short person may have an advantage with his hands; and a heavy person may have an advantage in grappling. The law of flexibility allows them all to develop their own repertoire of techniques from within kenpo.

Kenpo Law #10: The Warrior Spirit

The final principle of kenpo is composed of two essential components: the internal and external. A rabid dog may pose a formidable threat, but it possesses only the external component of the warrior spirit. Inside, the animal is not thinking. To have a complete warrior spirit, you must be ferocious on the outside but calm and tranquil on the inside.
Samurai warriors used to say that any day is a good day to die. That did not mean they sought death. On the contrary, they wanted to preserve life— especially their own. But they knew that if they went into battle with fear in their heart, they could die or sustain a serious injury. They knew that only by embracing and accepting death could they focus everything on the physical task at hand: defeating the enemy.
Your kiai, facial expressions, stance and on-guard position must all work in unison. Following the principle of yin and yang, you should be hard on the outside and soft on the inside. When used in this way, warrior spirit can be more important than physical skill.

Following Kenpo’s Laws

Perhaps the best way to put the 10 laws of kenpo into practice is to think of them as keys that can unlock the doors of higher learning. Remember that they are not written in stone, as there are exceptions to every rule.
In the 35 years I have practiced kenpo, I have discovered only one negative side to the 10 laws: A single lifetime is not enough to learn everything there is to know about them. No doubt many martial artists would consider that a positive.
Permalink: http://www.blackbeltmag.com/daily/traditional-martial-arts-training/karate/10-kenpo-laws-every-martial-artist-should-know/

Jumat, 13 April 2012

Game Theory Kumite




"All fixed set patterns are incapable of adaptability or pliability. The truth is outside of all fixed patterns. " - Bruce Lee1

Game theory has been defined in countless ways and been applied to many different things. Some of the definitions include, "A mathematical method of making decisions in which a competitive situation is analyzed to determine the optimal course of action for an interested party.2" and "a mathematical theory that deals with strategies for maximizing gains and minimizing losses within prescribed constraints, as the rules of a card game: widely applied in the solution of various decision-making problems, as those of military strategy and business policy. "3. It is this last definition that I will be focusing on because it has been applied to military strategy and the martial arts are, by nature, forms of military combat.
The Martial Arts are not like a traditional game that is usually analyzed by game theorists. Rather, it is actually a game that has certain elements of game theory installed within different styles so that depending upon which traditions you practice, you are actually taught to play a different game. In this paper, the focus will be to the different rules for game theory taught within different styles, and some interprations about what that means for the players of these games and further how we can extrapolate from these ideas something useful to Game Theory itself.
Before we can talk about what kind of game the players within the Martial Arts play, we must first look at different types of game strategies and learn a bit about why they are useful for the players involved. Because Game Theory is so extensive, we will look at a few common ones and compare them. According to the Stanford Encyclopedia of Philosophy,

Jumat, 18 November 2011

Totombatu Cave


Totombatu Cave is a Historical Place of Talaud.

This cave is located between Niampak and Tarohan Village approximately 45 minutes from Melonguane by Car.
 Totombatu Cave already existed since 15 century, this cave have a very old and unique grave for King Tatuhe, His Guards and His Soldiers & Knights that have fight against colonialism in the land of Porodisa ( Talaud ).

Here is the description about it.
totombatu caves is a unique stone cave contains a collection of human skulls, located in the shoreline at the south end of the village Tarohan, Karakelang Island, Talaud Islands. This cave is located on top of a small rock hill about 8 feet tall, which juts into the sea as far as fifty yards. It's interesting this place is a stone structure that formed this cave is very diverse, which is composed of rocks, limestone rocks and old stone-filled cracks.

Minggu, 13 November 2011

Larenggam's Forgotten Cave

oleh Karter Mahole pada 14 November 2011 jam 2:03

Dozens of warships arrived in the Netherlands East Indies Army Islands waters
Talaud, North Sulawesi. The incident occurred around the end of the 19th century.
The ships were ready to storm the small kingdoms in
about Talaud Islands. Initially, the leader of the Dutch army
negotiations with the small kings there. The Netherlands expressed
his desire to enter the territory of northern Indonesia.

However, small kings were rejected. They do not want the Indian army
Holland entered and ransacked their territory. Included among the
The little king was King Larenggam. The king is the king of small Larenggam
which controls most of the island is located north Karakelong
Talaud Islands. The king did not want his people colonized by the Dutch
as happened in the vicinity of Ternate.